The Matrix Online could have been the perfect MMO. After all, the setting of the story features people â€˜jacking inâ€™ to a virtual reality. I canâ€™t really think of a licensed IP that could have more potential than The Matrix. Unfortunately, the Wachowski brothers had to go and bone up the sequels to the smash-hit original film and by the time The Matrix Online was ready to go out the door, interest in the franchise had waned. Too little, too late, I suppose.
The gameâ€™s story picked up after the events of the films and plugged along with monthly chapters featuring well-crafted cinematics and set pieces that changed the actual game world to coincide with the events of a particular story arc. The Matrix Online wasnâ€™t without significant issues, but it turned out to be an ambitious MMO that employed the use of a Live Events Team to really bring players into the on-going story. Â Players who were heavily involved in role-play could find themselves deeply embedded into these storylines and even shape them in part by participating in activities put on by the Live Events Team.
For my part, I can fondly recall taking part in under the cover of darkness meetings with Morpheus (before he was killed off) at the top of one of the gameâ€™s many enterable buildings, frantically escorting Niobe in order to secure her extraction, and even taking part in secret underground meetings with my faction and other key characters to discuss our plans. With three different factions of humans (those loyal to the Machines, Zion, or the Merovingian) there was a lot of plotting going on and some really great RP to be had. Unfortunately, this system really only shined for those who were dedicated to role-playing, and could be almost invisible to some of the larger populace that didnâ€™t particularly care for it.
Iâ€™d be remiss without also mentioning the gameâ€™s fun but flawed combat system. The Matrix Online featured an â€˜Interlockâ€™ combat system that achieved the cinematic martial arts and gun-fu combat of the films, but paid the price by essentially limiting those who participated in it to one-on-one fights. It was possible to involve multiple players in Interlock, but the combat system basically slowed to a crawl and fell apart as players ended up having to wait for their turns. Interlock posed huge problems for PvP as well, since ranged classes (including mage-like Hackers) could attack other players involved in an Interlock fight.our general method for diablo 3 power leveling :kiiling monster, select the character which most coincide with their hobby, hand over the account to our company,and we we will finsh their order via brand-new precautionary measure,so any accident happended during the period of power leveling:suspension,banning,or compromised account will not existed
If The Matrix Online had launched while the IP was still hot and developers Monolith (and eventually SOE) figured out how to solve the Interlock situation, the game could have fared a good deal better. Unfortunately, hindsight is always 20/20 and weâ€™ll never know if any of the games on this weekâ€™s List, MXO included, could have ever reached their potential.
What are your top five picks for dead MMOs that had tons of potential? Share â€˜em in the comments below!