Best PoE Guide For The Cheapest Non Ethical Build

In Path of Exile, what do you think is the cheapest non ethical build for this patch? The following are some guide for you, I hope it can help most players.

Going with Champion is a pretty great way to get a set of Permanent buffs. Perm Fortify & Taunt from the Ascendency itself, and then with very little in the way of investment, you can get Permanent Onslaught and Perm Intimidate from two cheap uniques.

Those being the Perseverance belt, and Tombfist gloves. If you have stupid amounts to invest, then you can get a dual Abyss socket Tombfist and get Perma-maim, but IMO, the actual Maim gem is better than the maim offered by Tombfists. Going for dual socket Tombfists is also the largest amount of life you can get on gloves, IIRC.

The Perma Taunt can also offer you a free Resolute Technique as well, so you can go crit if you so wanted to. You can have all this, sans the Free – RT, at Level 78, as the that’s the level requirement of the Perseverance belt. You can be running with Tombfists as early as level 36, thought you’d probably have to trade to get a jewel for Perma – Intimidate.

You can get a ‘Permanent Intimidate from the Champion’s ascendant, but that requires you to sacrifice getting Worthy Foe, which is a stupidly high damage increase on Taunted Enemies, and also how you get your Always Hit from Champion.

Another reason for going Champion, is just how easy it is to level as one. Your first stop will always be ‘Unstoppable Hero’ due the huge Attack Speed and melee damage buffs it gives for having Fortify. On Top of that, you then get Stun immunity and the 1K armour and Eva it provides while you have Fortify. For your first two points that’s pretty huge, and makes leveling a breeze from then on.

I did a Pure Phys Cyclone Champ as my League Starter, and I found myself being able to do Merc and Cruel lab as soon as I hit the level requirement to do them. Considering how quickly I sailed up the Atlas with this build and how shit tier my gear is, I feel like I could of also done Uber lab fairly early as well, had I actually unlocked it that is. I’m running around doing Tier 9 maps on a 4-link Cyclone and it’s just works.

Once I actually socket a Murderous eye jewel in my tombfists, and get Worthy Foe, I’m looking at something like 30% Increased damage.

Best PoE Guide of Damage Scaling

In Path of Exile, if you have been playing since 3.0 and have always been interested in theorycrafting your own builds and have been getting better at them but one hurdle you have always come across is scaling damage. Even if you use like 20/20 gems and good bases you still have trouble hitting good numbers.

In fact, flat dmg. benefits from high speed, from inc. dmg. from crit mult. Spells benefit much from levels and more multipliers. Ask how to scale a few of those 20/20 gems and more detail can be given. Having enough poe orbs is always an important things for you.

Path of ExileThe thing is, I see that if you start a build yourself, then only very sight modifications can be made. A pair of builds centered around the same weapon. Both focus on the fact that accuracy enables high effective crit rate and that oskram give crit on acc. Both of them are scaled by the point that dual-wield crit swords have a sweet spot around Ranger start with a lot of crit + speed + phys dmg.

In the case of the juggernaut it’s about the synergy in the ascendancy + hinekora’s + Oskram + Ahn’s might + the sweet spot for DW crit swords. Together it gives a cleave that hits fast, crits often, hits 95% of the time, have heavy crits due to all the crit mult and is easy to scale with sword + dual wield nodes. With poe currency and investment the it could use abyssus and easily have 500k phys.

It also depends on if you are going physical, physical and elemental, ele conversion, Engineering Eternity has a video on scaling all kinds of damage, but I’ll be honest I have not watched it. Attacks scale with weapons, spells with skill gem levels. 20/20 is nothing for spells, try 21/20 with empower 4.

Is Empower 4 that big of a damage boost for spells? I always am interested in one because I love spell builds, but I’m constantly daunted by the price tag.

It’s the best increase you get after you stack your 4 supports for most spells: 20+1 ED gives 150k dps, 21+2 ED gives 167k dps, 21+4 ED gives 210k dps, So 150->210 is a 40% damage multiplier, pretty neat, but expensive.

Purely damage-wise the best way to scale is probably gem level and critical strikes. Add in some cast/attack speed and your tooltip will look like one of those “1 mil ez shaper” forum guides you see around.