Tag Archives: Morrowind

The Elder Scrolls Online: Morrowind Is Now On Extremely Deep Discount

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The Elder Scrolls Online: Morrowind is an online game that was deeply discounted and most worth buying at this time.

Yes, the Steam Summer Sale ‘nightmare’ is raging and the series of games are deeply discounted causing the gaming community to sweat. Of course, besides offline games, the MMO will also be offered up to 50% off the price. Of these, one of most notable names in the online game list is The Elder Scrolls Online: Morrowind.

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Produced by Zenimax Online Studios, The Elder Scrolls Online is a combination of the offline exploration of the offline tradition with the scale and social aspects of an MMORPG online game. Players will discover a whole new chapter in the history of The Elder Scrolls.

The scary expansion of The Elder Scrolls Online, called Morrowind, will cost only $ 30, or nearly $ 700,000, if you buy the whole set is over $ 40 a little, or about $ 900,000. To 43%) and become a better opportunity for gamers never experienced this blockbuster.

The Elder Scrolls Online has not been as successful as it seemed, and it seems like it will soon be in the business of paying for hours of play. Fortunately the game was quickly converted to buy-to-play this year (gamers pay only once) and became a huge success.

Morrowind is here on The Elder Scrolls Online! Just fill your bank with enough money and get the necessary weapons and gears to benefit the most from Elder Scrolls Online. Make sure to gather enough cheap ESO gold to enjoy yourself in the new content.

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TESO: Different Experiences Between New Players And Existing Players

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Bethesda Softworks has announced The Elder Scrolls Online: Morrowind, the new chapter of the acclaimed role-playing game The Elder Scrolls Online.

Morrowind is the Land of the Dwemer and heroes fight in front of the ruins against the nanic balls. The expansion added Vvardenfell territory with over 30 hours of additional gameplay, a new class for players (The Warden, the Warden: is the first ever class to be introduced in ESO since its release) and a new mode PvP 4v4 at three teams, called Battlegrounds.

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Bethesda, through a press release, also unveiled the different treatment that “will endure” the players on the grounds that they are old or not:

New Players: New Players Will Play The Elder Scrolls Online: Morrowind Creating a New Characters Without Complying With Existing ESO Content. And as the original ESO game is included in The Elder Scrolls Online: Morrowind, new players will have instant access to hundreds of hours of adventures for the Tamriel lands.

Existing Players: ESO veterans will be able to explore Vvardenfell right from the start and start a new and epic adventure. Thanks to the features introduced by the One Tamriel update in October, existing players will find content that is right to their level when they approach Vvardenfell regardless of the level. Existing players will also have the ability to create a new character and start head-on on the island.

Do not you play ESO for a while? The Elder Scrolls Online: Morrowind is a great opportunity to go back to playing with existing characters or with a new character. ESO does not charge a subscription, so you just have to re-install the game, log in and start playing again.

The expansion of The Elder Scrolls Online: Morrowind is available on PlayStation 4, XboxOne and PC, even in physical version. More news about The Elder Scrolls Online will be posted on ESO-GOLD.

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Analysis Of The Elder Scrolls Online: Morrowind

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The Elder Scrolls Online (TESO) is still not translated into Spanish, neither in texts nor in subtitles. We do not need to add more fuel to that inflammable matter, it is critical to look wherever you look. But by accepting it or for those who do not care, with Morrowind comes what we can already qualify as its most consistent extension / renewal to date, additional independent content – can be purchased as a gateway to TESO – to the crucial end that reformulates Some of the apexes that have marked the Bethesda MMORPG and Zenimax since its inception, so disrupted and originally with monthly installments, which today has been revitalized with good decisions and a very faithful community, both on PS4 and on Xbox and PC, especially . Pete Hines did not exaggerate when he explained that the return to Morrowind is more than a new story in a remade and vast environment: the return to Morrowind 15 years after the masterful roleplaying game TES III marked a generation generates in many points a New way of understanding TESO.

Now, it is not as extensive in hours and content as the expansions of other MMOs used to. And there is World of Warcraft, as the main competitor, with a way of understanding the expansions much more massive and massive, also with more distance between one and another expansions. Morrowind for TESO means the arrival of some new modes, tools and, above all, a new adventure and stories of about 30 hours in a region like Vvanderfell, 700 years before we live in the original game and full of Fan service, therefore, so that the player of the Morrowind of 2002 perfectly recognizes every corner, legend and wink of this arid world, rugged and full of mushrooms and giant mushrooms. This parade of references to the original TES III begins in the first minutes of travel, with a renewed landing in Seydan Neen that remembers in all to the initial of 2002, but it can not be said that there is recycling, as many thought, but rather there are Inspirations and resizing. The plot leaves no punches, maintains the mature and political tone that is expected of it, and has enough characters and turns to become intense and interesting, with great combats against monsters of all kinds.

But friends, in most things this is a very classic MMO, and a TES in its most primitive format. Soon they appear in the quesadero missions of collecting items or killing 10 X creatures. Neither flat characters who ask for help, chat, and shoot your map the location of your task, no more. It is something that the saga The Elder Scrolls, in fact, must work in next major deliveries, like TES VI, give to everything a more visual format, deeper in backgrounds and emotions. Here there are no cinematic that delve into epic moments or what some characters feel, but it always pulls the conversation and consequent resolution of the commission, again and again. And the dialogues are very well written, draw a narrative of political intrigues and legends that overload this universe with fantasy. But I think, to this day and in 2017, it is not enough for a genre rolero with exponents like The Witcher III marking the way. That TESO is massive multiplayer is not an excuse to not endow it with better treatment and general presentation. And Morrowind is not the expansion that changes that.

If I go further, then there is also the carelessness in tone and message coherence. The NPCs with orders make you feel in their dialogues the hero, the savior of the region, and the new legend of the lands of Vvanderfell. When you finish talking and you start, you turn and you see that there are zorrocientos “heroes of legend” more scrounging the map or talking with the same personage, all with their nicks on the head, and with which you will even have to approach you And go in company to gain advantage in the face of the most demanding adversities and new cooperative dungeons.

This is inexorable for MMORPGs, okay, but maybe storytellers should start looking for stories based on this shared universe nature. I will explain it better with a practical example: Lately I have recovered with great force Destiny, another MMO in its own way and instantiated, and I realize how Bungie always makes his characters with orders in this shooter speak in plural, to some guardians that we are All the players that must save the galaxy, without this disconnection between the individualistic approach, and the mass of players you see when you turn around. Well in Morrowind for TESO could have started to play with that, as did also quite better Star Wars: The Old Republic, for example.

Something that I applaud of this expansion is that Bethesda has turned quite a lot with those who prefer to play it alone, without joining anyone in their incursions and as if we were talking about a traditional Elder Scrolls, practically, that also does not need the main game in This chapter, as we said before. To make things easier, the good idea that the One Tamriel update introduced is where you no longer need a certain level to move anywhere on the map, or to join players of more level and skill, which makes it easier to connect and Explore with friends, etc. And a good way to go through all this is with the new class, the Warden, which has not ended up having as much specific identity or specialization as other classes, but which is the most balanced and adjusted of all in attributes and skills, characterized by Animal invocation that, like the Summoner, can ally with bears for more distributed and aggressive attacks, never give them direct orders.

Even with his possibilities, he remains in a class very focused on the technical combat, in the correct one, that does not present as deep strategies or possibilities as his conception suggests to me. Let’s say that this Warden is the classic warrior with option of invocation, that fights with perfection and without risks, defending when it touches, curing with elementary powers slow, but that is not too original or creative in its performances. It is in the end a flat class, medium categorization, with all its attributes practically the same level, and without too many unique characteristics. This makes it less attractive to those looking for cool gameplay, but ideal for those who do not want too much risk or lose anything, because almost everything of the other classes will prove the Warden.

Just as it did Skyrim with one of its expansions, the construction and decoration of houses finally comes to TESO, something that many players demanded and that is one of the important changes that brings Morrowind to the base MMORPG. There are many items and possibilities that have now been launched at the beginning for the personalization of housing or business, and more than surely they will arrive, also in clear constructive harmony with what we could see in Fallout 4 and its surviving civilian camps. There are also minor additions but they give TESO more packaging and, above all, duration, like battle rooms against bosses of the world or new challenges for equipment and raids, which in the end suppose a few tens of hours more Game if you want to thoroughly explore everything thoroughly. Notwithstanding, as I said at the outset, in terms of pure content, it is not perceived as an expansion of those who have made history in this format of games.

And in addition to all this, a final content that Morrowind adds to TESO is Battlegrounds mode, small, closed direct combat sands where 12 players face each other in a triangle of three teams of four heroes each. To make combat intense, Bethesda has incorporated modes like Capture the Flag or Domination, so fights are inevitably very dynamic. Of course, to enter here it is necessary to go armed with good equipment, as the character statistics are maintained and the matchmaking does not filter too much when it comes to placing low-level rookies with burly characters from super advanced players. If Bethesda takes good care of all this pairing by level, gives some more ways to this mode, and updates it with new maps and rules, Battlegrounds may even be preferred over the massive wars of Cyrodiil.

However, it is a good time to re-test the health of The Elder Scrolls Online, today one of the referents of the MMORPG despite the cost that it had in its beginnings. Morrowind is a fan service but it is also a gateway to anyone who, yes, is willing to forgive Bethesda Zenimax that the game still does not translate into Spanish despite the amount of text and stories it handles. Graphically it does not stop to be perfected, very little by little, and this revitalizing expansion has also served to touch technical elements like some sound effects, the draw distance or the finish of the water. It is noteworthy that its managers are completely overturned with the brand and, in general, things have been done well to make it a palatable content, especially for those who have not yet entered TESO but played TES III: Morrowind in its day.

If you need ESO gold or power leveling in game recently, you will want to join in our activity to get the 5% off code and buy cheapest ESO gold on ESO-GOLD (click here).

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