Taking a break from my normal topic of end game raiding, though, I do not think it is
a stretch to say this topic is heavily related (it is from my viewpoint, after all)
â€¦ I wanted to talk about some of the larger issues I see in Star Wars: The Old
Republic. Going a step further, I will also offer my realistic suggestions and the
possible ramifications that these suggestions might have for the development team and
the engine that SWTOR was designed on. This is a prettyÂ long article, so if you are
looking for a particular topic, try guiding yourself by the section names which are
Not Content On Content â€“ Lack of Activities Between Your Primary Goals
The first truly overarching problem with the game has been keeping players busy. When
the game launched, the focus was on story. While this remains a â€œpillarâ€ of the
game, in a world that constantly expands and evolves, the story pillar has proven to
crumble a bit faster than the others. Every MMO has its lore, even EverQuest, my
first MMO, had lore when it came out over a decade ago. Lore and story is not what
keeps players around, though in SWTORâ€™s case, it is certainly what got players to
come play the game in the first place. What actually keeps players around is the idea
of keeping the players busy. When you log in, there should always be something to do.
PvP, Raiding, Dailies, these were the three endgame events when SWTOR came out. Later
they introduced the Seeker Droid and Macrobinocular quest lines and soon they will
release another repeatable event â€“ though events are temporary, lasting only days.
PvP has grown very stale, with the newest map being released around a year ago, the
reward for PvP being a gear grind, and ranked PvP being nearly non-existent on most
servers (The Harbinger and POT5 being the exceptions). There are changes lined up for
patch 2.4, but that is still some time off and BioWare has already lost or are facing
to lose a large portion of their PvP crowd. To be clear, there are people who enjoy
more than one activity, but usually people either dedicate themselves to PvP or PvE
â€“ then mix in the other activities. I personally dabble in PvP, and besides some
days where I will group up with a few guildmates, I find myself sitting in the fleet
doing nothing, more than I am actually PvPing. I am not complaining about queue times
here, I am complaining about the lack of something to do between queues and my lack
of desire to be constantly PvPing to fill my down time between raids, being that I am
primarily a raider.
Dailies are super boring. There, I said it. I can run through each once â€“ but after
doing them when the game first came out to grind gear with just Belsavis and Ilum
dailies, I donâ€™t think I can ever step foot in them again. They are great for
credits, but I no longer need more credits, so there is no remaining value.
Reputation seemed to add no extra motivation for me and for many others. Adding new
daily areas wonâ€™t fix the problem â€“ I may explore the new area once and complete it
as I have the others, but the time going into developing a daily area could probably
be better spent elsewhere (I know some people may disagree here, this is just my
opinion and my guess is, the opinion of many).