I think it’s a great improvement over other MMOs. Character progression and class quests SWTOR. Being a hero aside, perhaps the most interesting thing about SWTOR class quests is that they are linked to the progression of your character. Rather than being simply an “adventurer” who stumbles in and “accidentally” saves everyone, you are actually integrated into the scenario as a hero.
The interesting thing is that these capabilities have been partly attributed to their character based on their decisions throughout the game. Take certain measures would release capacity on another and swtor power leveling in the game, and their character has become the result of their choice. In SWTOR predecessor of (the Knights of game consoles of the Old Republic), players were able to advance their characters and learn new skills as you progress through the game.
Developers have expressed interest in adding this system to SWTOR. I do not know if players will be informed of the results of their actions ahead of time or if there is a “back” once the capacity has learned and buy swtor credits in the game. I’m sure the player base does require, like most MMO players have been accustomed to reset their stats as they please. SWTOR is a single player game?
The biggest concern that many players have about SWTOR class quests is that they are SWTOR seem to be a solo game and cheap swtor credits in the game. The developers have assured us that this is not the case. The reason why this function is that it’s news as the main “new” thing SWTOR brings to the table. Players will always get the PvP, crafts, saving server, an auction house, group quests, and end game content, just as one would expect from any other MMO.