All the FIFA 16 Trophies for Playstation

List of all FIFA 16 Trophies for Playstation 3 and Playstation 4 including trophy name, description, gamerscore and short instructions about how to perform them

Try-outs – 15 (1)
Use all 7 substitutions in a Pre-Season game in Career Mode

Head start – 15 (1)
Win a Pre-Season tournament in Career Mode

All bases covered – 15 (1)
Complete all basic Skill Games

Teacher’s pet – 15 (1)
Get an A grade for all the drills in a Skill Games category

Lead by example – 15 (1)
Improve 1 attribute in Player Career Mode

I’ll do it myself – 15 (1)
Play 5 training drills in Manager Career Mode

Proving grounds – 15 (1)
Play a Drop-In Match in Pro Clubs

More to come – 15 (1)
Complete and win your first Pro Club Seasons league match

Just a little off the sides – 15 (1)
Change your Online Pro haircut

Grab the popcorn – 15 (1)
Watch an EA SPORTS News video

Going Pro – 15 (1)
Join a club with your Online Pro and play your first match in Pro Clubs

We are the champions – 30 (1)
Win a Division Title in Online Head to Head Seasons (must be obtained through game-play)

Can’t Touch This – 15
Beat an opposing player using no touch dribbling

Threading the needle – 15
Assist a goal using a driven ground pass

Take Aim – 30
Have 100% shot accuracy in a match (10 shots minimum)

I am the boss – 15
Substitute your star player in a match (highest rated player in the team)

I brought the ball – 15
Have more than 65% possession in a match
Fair Play – 15
Finish a match without conceding a foul against you (offsides do not count)

Around the wall – 15
Score a goal with a curled shot from a free kick

Set-piece specialist – 15
Score 2 goals from a corner in a match

It’s a lottery – 15
Win a penalty shoot-out

Go for it! – 15
During open play, score a long-distance goal with a defender (25 yards out)

Half-Time pep-talk – 15
Win a match against the Legendary CPU after being down at half-time

The Invincibles – 80
Win all 4 matches in an Online Draft Mode session in FIFA Ultimate Team

Testing the Waters – 15
Win all 4 matches in a Single Player Draft Mode session in FIFA Ultimate Team

Legacy in the making – 30
First appearance of a player bought from the Transfer Market in Ultimate Team

FUT 50 – 105
Have a player score their 50th goal at the club in FIFA Ultimate Team

No hard feelings, right? – 15
Win a Friendly Season in FIFA Ultimate Team

Trial offer – 15
Sign a Loan Player from the EASFC Catalogue


A loyal ally is hard to find – 15
Buy a player from the FUT Transfer Market and earn his loyalty by playing 10 or more games with him

Molded to perfection – 15
Apply your first Chemistry Style consumable in FUT

Trial of Power – 15
Challenge and complete a match against the Team of the Week in FUT

Class of ’16 – 15
Win a division title in FUT Seasons

Mutiny! – 15
Change your captain in FUT

Adding some context – 15
Play a full match with the “FIFA Trainer” overlays turned on

Dream-team in progress – 30
Sign a world class player in manager Career mode (80+ rated)

Going up? – 15
Earn a Promotion in Seasons

Friendship test – 15
Finish an Online Friendlies Season

Social craving – 15
Share an EA SPORTS Football Club Activity

Giving back – 15
Gift an EA SPORTS Football Club Catalogue item

All for myself – 15
Purchase an EA SPORTS Football Club Catalogue item

We’re in the game! – 15
Play a women’s football match

New Silverware – 25
Win the Women’s International Cup tournament

5 Star performance – 15
Score 5 goals in a women’s football match

I got this! – 15
Perform a slide tackle and keep possession of the ball in a women’s football match

Got flair? – 15
Score a goal with Flair Shot in a women’s football match

Just for inspiration – 15
Copy a Squad from the end of an online match in FIFA Ultimate Team

Play Beautiful – 60
Score a goal after 10 consecutive passes in the opposing third of the pitch

FIFA 16 Trophies are almost the same for XBox. If you want to know the FIFA 16 Achievements for XBox, click here.

Source from:

Fifa 16 Coins – 5Mins Delivery



Details about FIFA 16


The FIFA series dominates gamers’ free time not just because of the licenses or even the gameplay. It’s also thanks to the excitement of building your own team via FIFA Ultimate Team and the challenge of steering your club to greatness in its career mode. Developer EA Canada has announced a host of additions and improvements to these modes for FIFA 16, and they could be big enough to strengthen the game’s career mode and either deepen your addiction to Ultimate Team or make you try it for the first time.


Similar to Madden 16’s Draft Champions feature, FUT Draft is designed as a quick experience: Draft a squad of Ultimate Team players from multiple rounds of randomly generated players, play a four-game single-elimination tournament online or off, and reap the rewards.

I haven’t gotten our hands on the mode yet, but if it’s like Madden’s Draft Champions, I could see this as the primary way many people play Ultimate Team from here on out because of its no-fuss approach.

Here’s some more details on the new mode, as well as info on regular Ultimate Team:

  • You start by paying the entrance fee of FUT coins or points.

  • Choose from one of five formations (this will be your default formation for the duration of the tournament) and pick a captain from a set of superstars.

  • Through multiple rounds you’ll pick from a list of five players randomly drawn from the FUT database to build out a 23-man squad. The FUT cards have varying degrees of quality. I’ve seen the basic chemistry style listed on the cards, but I don’t know if cards with other styles will also come up.

  • Subs and reserves can also be manually selected, although you can also auto-complete your roster.

  • If you’re playing the mode on an Xbox console, FUT Legend cards can also come up in your draft. More on the new Ultimate Team Legends below.

  • Naturally, you can shift your roster around for the best chemistry.

  • The further your progress in the tourney, the better the coins or points rewards, but even if you bomb out in the first game you’ll at least get back what you’ve initially invested. There is also something called a draft token you can win, but were not sure what it is exactly.

  • It’s unknown if consumables, can be used in FUT Draft. I also don’t know about the role, if any, of managers in FUT Draft.

  • You can still play the regular Ultimate Team, and EA Canada says it’s made improvements to the mode’s interface, squad screen, and consumables. Consumables are now recommended to you.

  • The overall presentation of FUT matches will now look more like those in a regular match, with graphics highlighting players, for instance.

  • It’s unknown at this time if the mobile app and web browser transfer market – which was taken down to try and curb coin sellers and farmers – will be restored for FIFA 16.

  • There are 10 new FUT Legends for players on Xbox consoles. The eight players currently confirmed are: George Best, Deco, Jari Litmanen, Gennaro Gattuso, Javier Zanetti, Vítor Baía, Alessandro Nesta, and Ryan Giggs. There is also Legends chemistry links between Legends and squad players.


Career Mode

The two big additions to the mode are pre-season tournaments and mid-week training. Both will help develop the younger players you don’t loan out, and the pre-season tournaments in particular provide an influx of cash for your club.

Pre-Season Tournaments

  • Pre-season tournaments consist of eight teams total from around the globe, and range in difficulty. The three listed I saw were the Champions Trophy (Asia), American Challenge Cup, and Invitational Cup (Australia). It’s unknown how many different tourneys will be available from year to year.

  • In these friendlies you can make more subs than in a league/cup match.


  • There are more than 30 drills, and each one boosts a particular attribute. For instance, el rondo works on interceptions, slide tackles, standing tackles, and marking.

  • Five players can be trained per week.

  • You can perform all the drills, simulate any individual drill, or sim all of them.

  • It’s unknown how many attribute points can be gained per week through training and what impact, if at all, each player’s overall development arc has on that increase.

  • Training drills do not affect a player rehabbing an injury or their overall health.


  • Free agents can be signed outside the transfer windows.

  • A percentage of your budget carries over from year to year depending on your club’s performance.

  • There are now two-year loans, and short-term loans last six months.

  • Managers have improved job security. I don’t know the specifics around this, but I hope that it means you’re not dismissed just for missing your domestic objective by one place in the standings, for instance.

  • Improved transfer values and authenticity, and general fixes for the Global Transfer Network. Hopefully scouts don’t run out of players to recommend this year.

  • Scouts recommend three players based on your squad’s weaknesses.

  • Scouting reports now last a year.

  • Improved fixture congestion. I don’t know if this only applies to the re-scheduling of fixtures.


  • 900+ new club chants. I double checked this one, and that’s indeed what EA is saying.

  • 450 total headscans, including 14 new ones for Real Madrid players, including Cristiano Ronaldo.

  • Presentation graphics for the Bundesliga that matches that league’s TV broadcast.

  • There are some new body models for male players.

  • Players can run over and celebrate with the cameraman or the subs on the bench.

  • New commentary for stat tracking, transfers, and player debuts to help make the commentary more specific to your club.

  • Rain intensity can change as a match progresses, and matches also have different kick off times.

  • New stadiums: Vicarage Road (Watford), Dean Court (Bournemouth), Carrow Road (Norwich City), Borussia-Park (Borussia Mönchengladbach), CenturyLink Field (Seattle Sounders), King Abdullah Sports City (Saudia Arabia), El Monumental (River Plate), and Stade Vélodrome (Olympique de Marseille).

  • Also included in the game is Fratton Park, home of Portsmouth FC. The stadium is included in remembrance of Simon Humber, the late co-creator of Ultimate Team (among many accomplishments with the team) who was a massive Portsmouth fan. After Humber passed away from cancer earlier this year, Portsmouth placed flowers next to the goals at Fratton Park in his honor, which is represented in the game.

FIFA 16:An Essential Guide

FIFA 16 Guide

The following tips, tactics and tricks have been written with online play in mind, but many of the techniques will translate into single-player sessions. If you’re struggling in general, we’d advise that you head to Seasons mode to practice in a realistic, live-fire environment: this way, there’s less chance that you’ll encounter the squads of human bulldozers that savvy Ultimate Team players are assembling. That said, stick to teams of a no more than a four-and-a-half star rating to avoid an interminable succession of Real Madrid fanboys. Those guys are arseholes, and you’ll learn little by filling the air with choice invective as they run Ronaldo in inexplicably effective straight lines.

1. Resist the urge to sprint

So important, it’s the first entry in the list. Sprinting reduces pass accuracy, and makes your players easier to tackle. Until there’s a specific opportunity to inject a burst of pace, it’s much, much easier to maintain possession if you walk with the ball.

Once you get into a rhythm, you can frustrate an opponent who favours a high-intensity pressure game (so: approximately 97.2% of all Ultimate Team adversaries) with a simple pass-and-move approach, largely because walking players aren’t tracked as aggressively by the AI assistance that can transform defending teams into swarms of homing missiles.

With subtle turns and walking-pace football, slide tackles become less potent. You’ll know you’ve got the rhythm just right when your opponent’s defensive approach begins to look like a re-enactment of the iconic ice scene from Bambi.  

2. Hold the directional stick until a pass is played

This is a fundamental FIFA technique, and one that countless players forget or even fail to grasp, habitually releasing the left stick once they’ve set the strength of a pass. If the player under control then takes an extra touch, or receives a minor knock from an opponent, the delay will cause the pass to be played in the current direction that the left stick is held. In short: don’t switch off until the ball actually leaves a player’s feet.

In a similar vein, note that heavy physical pressure from an opponent in close proximity can cause a pass to be cancelled. If you see your player stumble or otherwise react to a sliding opponent, shirt tug or barge, be ready to set up a replacement pass.

3. Watch that first touch

A good first touch is equally as important as the quality of the pass that came before it. Your initial contact with the ball should always set up the next part of a move, either creating space or establishing an angle for the next pass. Try not to sprint as you receive a pass to feet: this can lead to awkward bounces and extra touches, though it’s less of an issue if you’re running onto a pass into space.

A natural instinct in this situation is to turn and attempt to beat the defender. But we also know that our opponent knows that…

…so we turn away from his anticipated lunge (which would probably have worked had we turned to face goal), and take the gift-wrapped penalty. 

4. Pick a formation, then practice to understand it

From our experience so far, it seems harder to play a possession game with formations that feature a flat bank of central midfielders.

If you want to dominate a game, you’ll need a system that gives you the necessary angles and movement.

As a general rule of thumb, we’ve found that fluid passing sequences are less likely to break down if you have a quality central attacking midfielder. A playmaker in the CAM role will habitually take up space between the lines, acting as a pivot in attacking moves, or drifting into pockets of space in and around the penalty area when the ball is played to the wings.

There is no right or wrong formation, no “magic bullet” system that conquers all others:  just different ways of setting your team up. You can play some beautiful football with the ‘4-3-3 (4)’ system… but you’d better be adept at defending counter-attacks, because everyone but the two centre-backs will push forwards at the merest mention that someone, somewhere, is considering the merits of dropping a hat. Conversely, the ‘4-4-2 (2)’ is a struggle; it’s hard to play the short game, though we can see how it might work well for a percentages strategy, with driven passes drilled up to the two strikers with minimal prior build-up.

If you find that a formation has merit but isn’t quite working for you, adjustments of the team’s attack/defence level (double-tap left and right on the directional pad during the match) can be a revelation.

The 4-2-3-1 variant with wide midfielders and a single CAM is defensively sound, but it’s hard to build attacking momentum.  Adjust the attack/defence level to Attacking, though, and you sacrifice a relatively small measure of stability at the back in exchange for runs and support that you’ll rarely find on the default Balanced setting. Similarly, switching that exciting but fragile 4-3-3 (4) formation to Defensive or even Ultra Defensive can put men behind the ball without completely sacrificing forward movement when you need to keep things tight in the last 10 minutes.

5. Learn to see the whole picture

If you really want to play a passing game, a zoomed-out camera view is practically a requisite. Not everyone will be able to cope with the distant but tactically excellent overview offered by the Co-op camera (especially during the new ‘cataract mode’ foggy weather conditions), but you can still choose a custom zoom level for your preferred option to provide a slightly wider view of proceedings.

It’s an unusual concept to grasp at first, but try readjusting your focus to look at the entire screen during passing moves, rather than staring intently at the individual player under your control. It’s a revelation if you can master it: you start to see passes and movement that you were oblivious to moments beforehand.

6. Go backwards to go forwards

This is a mistake that we see time and time again: players blind to options behind them, always passing to the most advanced player within reach. If a move isn’t going anywhere, or the defending team are camped in their own half, it’s better to send the ball back to deep-lying players than to risk squandering possession on a hopeful pass or cross. Maintaining ownership of the ball is the purest and most effective form of defending.

A backwards pass can open up new angles and opportunities. The most critical attacking contribution in the counter-attack shown in this clip? It’s not the initial header (it’s a weak corner), or the lofted through-ball towards the end. It’s the backwards pass in defence that provides the two key runners with a split-second to break clear of the chasing pack. 

7. Use the right weight of pass

Broadly speaking, there are three weights of ground pass: the cushioned short ball (press X button/A button, then tap L2/left trigger before the pass is played), standard X button/A button distribution (with the speed determined by the direction played and length of button press), and the new driven pass where you hold R1/right bumper as a modifier with a standard pass.

With defending players much, much more adept at sticking out a foot to intercept the ball, faster passes are more likely to reach their destination, but they’re harder to control when they arrive. Slower passes are great for the receiving player – but simple for a defender who has read your intentions to steal. Building a passing move, then, is a constant struggle with risk and reward. In busy midfield areas, the general weight of pass that offers a high completion rate is usually too hard for a player to control with ease, with extra control touches killing the momentum of a move.

The solution is to integrate through-ball passes (triangle button/Y button) into your build-up play. It takes practice, and it’s not something that you can master overnight, but stroking the ball into the path of a teammate will usually leave them with their head up and ready to use it after no more than a single touch.

Passes played into space are always easier to work with than balls played to feet. Better still, they encourage all-important movement in situations where a standard pass can leave a player static.

A simple demonstration of three feathered through-balls employed to set up a tap-in.

Try to use only as much power as you need. With one eye on Mane, and having noted that our opponent liked to spring the offside trap, a little cushioned through-ball was all it took to reward a well-timed run with a goal.  

8. Use more lofted passes

The lofted through-ball as you knew it in FIFA 15 – the master key to any defence, and catenaccio be damned – is a much diminished beast in FIFA 16. However, a lot of players have failed to realise that you can replicate much of its functionality with square button/X button passes.

If you have an opponent attempting to mark your passing lanes, but players in space, try a simple chip. Even if there’s a defender in attendance to contest a header, you have the advantage of being able to move into position a split-second before they do.

For any possession-based game, the crossfield ball is a mainstay that you can’t do without. When play gets congested on one side of the pitch, use a full-power lofted pass to switch the ball to the opposite flank.

Get the weight of a lofted pass just right, and they’re actually easier to control – or pass first-time – than many ground passes. You also potentially benefit from the fact that a fairly significant proportion of FIFA players struggle to contest headers in midfield areas (unless, alas, you are one of them).

9. Fight for the ball

Whenever you compete for a loose ball or pass made into space, don’t forget to tap circle button/square button to apply physical pressure if you have an opponent in close proximity.

Even if you’re ostensibly in possession at the time – that is, the ball was played by someone on your team – you can and really should use this defensive function to contest a tussle. These battles are governed by player strength stats, and now favour individuals with genuine physical presence. If you have an imposing forward such as Benteke or Lukaku up front, it’s worth risking 50/50 balls into space just to set up an opportunity to bully a relatively lightweight defender.

10. Use first-time passes sparingly

If there’s one error that we’re encountering more than any other in FIFA 16, it’s this. The completion rate for first-time passes is much lower than in 15, which means that sequences of so-called “ping pong passing” are liable to break down at any moment. If players have to twist or turn to play the pass, expect the accuracy to suffer accordingly. A related issue occurs whenever players attempt to make immediate passes in the split-second after gaining possession, which can lead to some truly shocking distribution. To avoid this, it’s often prudent to allow your player to take a touch or two before you pass after making an interception or winning the ball with a standing tackle.

11. Player movement is critical to a passing game

In addition to automated player runs initiated by the AI, there are three ways to create your own off-the-ball movement.

  • Set up a one-two (hold L1/left bumper while making a standard pass), and the player will run forward after sending the ball to a teammate.
  • Tap L2/left trigger just after you make a pass to encourage the player to run forward.
  • Double-tap L1/left bumper while in possession to make a teammate you are facing (or, more precisely, pointing to with the left stick) make an off-the-ball run.

Creating, recognising and exploiting opportunities presented by player runs is the cornerstone of an intelligent passing game. It’s a technique that is really hard to teach, though: you first need to be familiar with a formation, and then learn how different players behave within that system.

A good starting point is to use the manual run functions detailed above to buy yourself an extra moment on the ball in the final third. Many players will habitually track the runner in these situations, which might give you a moment to find the killer pass that you’re looking for.

Sometimes, you need to slow a move down to create movement. After the quick turnover of possession in midfield, and the luxury of no immediate pressure, we wait for support to arrive from midfield before initiating a purposeful attack.

An example of a textbook ‘give and go’ set up with a simple, short L1/right bumper + X button/A button pass. 

12. Be smart with your distribution from goal-kicks

Goal-kicks can be a trial; an interception or header after the wrong pass from the keeper can put you on the back foot and scrambling to prevent a shot within seconds.

Playing a short ball to a defender is rarely a viable option, as most online opponents are wise to that, and consistently lurk close to your backline. Punts to midfielders or strikers are also a risk: it only takes one header to return the ball to an opposition forward.

The safest method of distribution, or so we’ve found so far, is to aim for positions close to wide midfielders or wingers on the touchlines. A lofted pass that fills the power bar by three-quarters will usually be just right for the near side; something closer to full power will be required to reach the far side. As long as you move the receiving player into position before the ball arrives, you’ll generally be favourite to win the ball even if an opponent contests it. Worst-case scenario, you’ll need to immediately nod or tap it back to the full-back.

As your keeper collects the ball, check the radar for a player in space – usually wide men. Most goalies can reach a position close to the halfway line with a full-power diagonal throw. For anything in your opponent’s half, you’ll need to kick it.

13. Use driven passes to up the tempo in the final third

The new driven pass (hold R1/right bumper while powering up a standard pass) is fantastic for setting up chances, but you really need to pick the right moment: play it over a short distance, and the receiving player’s first touch can kill a move. Used with precision, though, it’s a perfect way of upping the tempo of a passing move to create a shooting opportunity. If you haven’t practiced with it yet, do so: it’s an essential part of the FIFA 16 passing repertoire.

It’s something of an expert-grade trick, but you can also employ driven passes over short distances in the penalty area to manufacture unpredictable bounces – and then, if it falls kindly, smash the ball home with a volley or athletic strike.

14. Understand the dark arts of the driven pass

The driven pass is, it seems, the equivalent of the lofted through ball in FIFA 15: it’s the quickest way to get the ball from point A to point B, and it can be maddening to see a lucky bounce put a striker through on goal after you’ve had his team-mates penned into their half for the best part of a minute. Played correctly, this percentages-based style of play can be really hard to defend against. Get to the ball first, and a poor first touch can give a striker an easy tackle; be too slow to react, and it might sit kindly.