Btw, mine is steady about 100,000k with full Natalia set which gives me a TON of survival with discipline regen of 3/sec. I need to give credit to Athene for this build â€“ as he demonstrated in a video that a Demon Hunter can stay in shadows for over a minute with Natalia and Preparation. Trust me, you need that much discipline to survive on a lagging connection. I donâ€™t always need to stay a minute, I use it for Caltrops (damage rune) to clear quickly the pony level as well as act rare and elites that give chase. You might think that Diablo III is an online game, definitely not an MMO like WoW but definitely an online.
So why the hell Blizzard use your computerâ€™s system clock to determine Auction House transactions!!! Is this a single-player game where duping doesnâ€™t matter? Why do some Korean players have 4 billion gold, yes, that is Billion, not million? So how do you dupe items? Well, itâ€™s easy. You sell something, you go back and cancel it. Duping complete. Note that abusing this to dupe items will probably result in a ban from Blizzard. Sending 100M to your other account might work but I donâ€™t encourage it. Iâ€™m just appalled at Blizzardâ€™s stupidity â€“ who programmed the damned local clock, with the foresight that this will allow duping 250 euro crossbows?
This isnâ€™t going to be a rant â€“ that would be too easy. The point is to highlight how game designer mistakes snowball when designers donâ€™t play their own game (i.e. are informed about the game from data mining, not understanding). The new patch promises to nerf attack speed as it led to â€œnot supposed to be playedâ€. That could be the case (I play as a Demon hunter and have stacked as much IAS as possible). However, two minutes spent on closer examining the issue will reveal that this is a direct consequence of INFERNO difficulty design decision to make every mob one shot you, regardless of equipment.