What else Do You Want To See From PoE Moving Forward

Aside from new challenge leagues every 3 months or so… and a new major release every 3-6 months… and a new numbered version of PoE every 2-3 years… what else could GGG offer that you’d be interested in? Especially now that they have the backing of a huge company, it’s possible that they could have more resources in the future to do other stuff.

PoE Moving Forward

New game with a completely new IP? What genre? A Path of Exile sequel with a new engine? Some major undertaking for PoE outside of the established release cycle? Or are you good with GGG just doing the same thing year in and year out for many more years?

– Would be cool if you got some kind of reward for completing the endgame bosses other then item drops for the first time, for example if you kill shaper you could get the shaper portal or something. Would be a cool little incentive for new players to push endgame content for something other then the challenges, obviously you would have to start and finish the map alone in a party ect.

– POE has consumed my time and intellectual energy. What i like with GGG the most is that they set the rules, then break them with specific gear or skills. What i want from them is to keep making exotic uniques/skill gems for funky interactions.

– I’d say more polish. There’s been a lot of praise for Harbinger/Abyss now that Flashback is reintroducing them, but I remember them being buggy/imbalanced at launch (Harbingers summoning too slow, flying Abyss monster being too hard to kill, etc). GGG definitely puts in a lot of work getting these releases on time and running well, but the extra polish could prevent a lot of complaints here on Reddit.

My next wish is new skills/uniques/rebalancing, all because those lead to new builds I can make when I’m not in game. More poe news please keep eyes on U4gm which would devote to offer amounts of poe orbs cheap online.

PoE: A Possible Return Of The Battle Royale Mode

Many Path of Exile fans know that the next league, Incursion Challenge League will launch on June 1. However, did you think about a possible return of the battle royale mode?

The battle royale mode, a question on the minds of many collectors of chaos orbs poe who enjoyed the April Fools’ Day “prank” as well as those who missed its brief appearance.

Path of Exile

“I want to bring it back And we will do it, it’s just a matter of finding the right time,” Wilson said. He doesn’t know when it could possibly seem because bring the battle royale back would require a good chunk of balancing work to be a more fair (and ergo more fun) experience.

There are also ideas floating round about considering spinning it off as a standalone game as opposed to making it an occasional or permanent mode in PoE. Note, those are not plans, only ideas right now!

There are Pluses to going for a new audience, Wilson pointed out, because the devs will probably serve the players better giving them the PoE experience it signed up for as well as it could be bad to distract players from the limited-time leagues which might frustrate them .

Wilson stated he could just press a button and bring it back up right now, but it would appear just as it was on the holiday. “It was an amazing exercise in getting a game mode added in one day, but it has some balance issues,” he added. “Before we bring it back we want to put some effort into making sure it is more fair so there are more than two ways to win. what it is one of those cases where it takes a day to make it initially And then it takes weeks to make it good.”

The tricky part is finding those weeks to dedicate to the work. Wilson says balancing that with the existing league content creation, which is very time consuming, is difficult. he mentioned that over the last Few releases, devs have gobs of overtime.

Due to that, he has promised that the team can take it easier for now. He said, “I have to put the family situation of our staff ahead of how many things we can release.” His goal is to get through the release of Incursion without etching need over Any.

Buffer as necessary to bring forward mode to back the Schedule, a schedule that the studio has continued to keep time and time again.

Path of Exile 3.3 will be coming on June 1st, 2018

Path of Exile proves that “free to play” doesn’t have to be a bad thing. The action RPG sets the standard for free to play titles supported by cosmetic microtransactions, heaping piles of quality content that keeps its playerbase thriving. The game arrived on Xbox One earlier this year, and has enjoyed similar levels of support to its PC counterpart. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

Incursion-poe

The Incursion League arrives on June 1st, and brings with it a pile of new content. As you travel around Wraeclast and the existing world, you will encounter explorer Alva Valai, who offers you the opportunity to explore the lost temple of an ancient civilization. The Temple of Atzoatl is crammed with powerful relics and enchanted riches, but gaining access to its plunder will present a unique, dire challenge.

Brave the Temple of Atzoatl
The Incursion League arrives on June 1st, and brings with it a pile of new content. As you travel around Wraeclast and the existing world, you will encounter explorer Alva Valai, who offers you the opportunity to explore the lost temple of an ancient civilization. The Temple of Atzoatl is crammed with powerful relics and enchanted riches, but gaining access to its plunder will present a unique, dire challenge.

Launching very soon
The new Incursion league which contains the Temple of Atzoatl is launching June 1st for Windows PC, alongside upgrades to the Vaal skills, revamps to underused skill gems (including a full revamp of trap-oriented skills), and tons of new items and skills to uncover. Grinding Gear Games is aiming to have the Xbox One version ready within a week after launch of the PC version, but the date isn’t fixed as of writing.

Path of Exile is a shining example of free to play done right, with the vast, vast majority of microtransactions focusing entirely on cosmetics. It also hits 4K60 on Xbox One X, which few games can claim, and is frequently updated with new features, such as the Incursion league.

Where Does the Path of Exile Find So Much Rocks To Throw at Enemies

We Exiles are sophisticated beings, however we deserve an opportunity to let our inner beast roam free from time to time. And there is no better way to lighten your mood than throwing rocks at stuff. The main idea behind the skills I’m about to show you was to expand the Unarmed skill portfolio by a ranged projectile attack. Without further delay, let’s look at the core skill gem.

Rock Throw in poe

Rock Throw
Isn’t it a bit weird that in the Coast we’re thrown rocks at by some primitives, but we’re unable to return the favour? Well it’s payback time you filthy maggots!

This attack throws rock at an enemy that explodes on impact, the primary target receives both the initial projectile damage and the explosion damage. It can be used with Unarmed as stated above and with maces. Why maces? Because baseball that’s why! The skill doesn’t use the base damage of the Mace, but copies its Attack Speed. It has a low added damage effectiveness so that added cold damage support doesn’t triple the damage it deals. It’s a white skill gem that requires a bit of all attributes which is the foundation of its alternatives.

Threshold jewels
Now I’m not a huge fan of Threshold jewels in their current state as they are either ‘a must have’ to make the skill feel good, or a vendor trash. However the way the following Threshold Jewels work is a bit different from the current ones. You can only use 1 of the following Threshold Jewels.

Insurmountable Might
Puny men and their rocks. I’m a god in the coat of a men. I don’t need a trebuchet, I’m the Trebuchet.

Boulder toss
This purely Physical attack is the manifestation of pure destruction. It has high base phys damage for both the projectile and the explosion and high added damage effectiveness. The downside is that it cannot Pierce, Chain, Fork, gain any additional projectiles and has 0% base crit chance.

Trifling Assault
Let’s see how many times will this jump when I toss it.

Who hasn’t thrown a pebble at the water surface to see the number of jumps it can do? What? Malachai hasn’t? Well he was always hoarding all of his rocks. Socketing this TJ transfers Rock Throw into Pebble Fling, a green dexterity gem requiring only Dex.

Pebble Fling
This attack no longer explodes, however it chains and forks. It might be more balanced to make it unable to gain more projectiles with increased damage, but it’s a Dex gem! It should be able to use Dex supports! With its increased crit chance and potential to clear the map in 1 fling it’s a great clear skill. The X% more damage per remaining chain should increase the single target a bit. I considered to make it fire projectiles in a cone, however we don’t need second barrage. It is usable only with Unarmed.

Malachai’s Secret
A rock? You expect me to throw a rock? I’m an expert in matters of Thaumaturgy, not some dumbwit. Let me show you, how to properly use the Virtue gems!

Gem Hail
This gem has its own variants as you can see. The kind of elemental damage it deals is based on the colour of the socket its put in. It deals low damage per projectile, doesn’t explode on impact and has low added damage effectiveness, however it penetrates targets and shoots multiple projectiles at once. And it can also be used with wands. Coz magicians. They solve problems differently. It has increased mana cost and 6% crit chance. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe currency buy with instant delivery.

Path of Exile Content Update 3.2.3b Patch Notes

Grinding Gear Games has almost finished testing the brand new 3.2.3b Patch, GGG have deployed an instance only follow up fix to prevent a new instance crash introduced in 3.2.3b. As a consequence, the bug where Aspect skills would activate after changing areas if you had the skill active when you died, has returned and will be fixed in a future patch.

poe notes

You can no longer use the instance manager to create multiple instances of the Templar Laboratory.

You can no longer use the map device in the Chamber of Sins Level 1 in Act 7 to open Maps.

Fixed a bug where Yugul, Reflection of Terror could become stuck midair while jumping into one of his pools, and become immune to damage.

Fixed a bug where players could be unable to return to Farrul, First of the Plains’ arena if they logged out after creating a town portal while being teleported back to the arena.

Fixed a bug where Arakaali, Spinner of Shadows could continue moving to different corners after she should be dead.

Fixed a bug where Totems, Traps and Mines were able to gain Tailwind.

Fixed a bug where the “Debuffs on you expire x% faster while affected by Haste” mod actually caused debuffs to expire slower.

Fixed a bug where throwing a net was counted as using a skill. This caused issues for players using Lightpoacher when trying to capture beasts.

Fixed a bug where Bestiary monsters with multiple forms left a mini-map icon for each form when dead.

Fixed a bug where the Lighthouse Remains hideout decoration did not block players.

Fixed a bug where the Bestiary tab was visible in Standard league if you had died in Hardcore Bestiary.

Fixed a client crash.

Fixed six instance crashes.

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Have You Ever Had Any Misconception In PoE

In Path of Exile, what are some false things you believed about the game’s mechanics in the past? What misconceptions have you had on this game in the past?

For me, for a while I didn’t understand how Blasphemy worked and the way it was worded made me think that it made your character permanently cursed, so with odd exceptions on effect interactions it would only make your character weaker as you typically do not want to be cursed.

Path of Exile

This was also a little while where I was convinced regal orbs could never drop with vendor recipes and divination cards being the only way you could get them. That theory of mine was disproven in act 8 (pre Fall of Oriath).

Let’s see What Misconceptions some collectors of poe exalted orb ever had in this game:

“When I first started playing I thought exalts were clearly worthless compared to alchs, because they only add 1 stat compared to generating an entire item of stats. I was convinced I scammed someone by selling them an exalt for 30 alchs.”

“I didn’t know there was a curse limit on enemies until I got to maps on my first character. The realization that all those cast when damage taken curses on my guardian (I think I had 4 or 5) and all those curse effectiveness nodes had been utterly worthless the whole time was soul crushing.”

“I had absolutely no idea how people regenerated ES so quickly for a long time. I figured it was people lowering the start of ES recharge as low as possible, but that barely made it quick enough. But then I learned about Zealots Oath, Guadian’s Regeneration Ascendecy, and Occultists Regeneration post kill and everything made significantly more sense.”

“It took me about 50 hours to realize that recoloring and adding socketes to items wasnt that expensive. I always looked for the right color in the beginning.”

What about you? We’d love to hear your share.