Monthly Archives: December 2012

veryone has duty to support opening wasteland.

Someone said there is no bad guild, just depend on personal cultivation. It just likes some full people point those hungry people and say “Poor people, there will be the place of hateful.” As the saying goes, you often play wow, how can’t be rolled? Now I would like to share my own experience about telling the bad guild.

When you join a new guild, the first thing you need to do is observing. Since a long time ago, no matter TFWOW or CWOW, there is a common: silence. If you join a guild, you will find no matter guild channel or group channel, no one say any word. In thi way, you should be careful. Someone will tell you the leader doesn’t like noise and brushing screen. Now that we are all players, it is normal to communicate with each other. So the only possibility is they have their own small team and chat happily in their own channels. If you want to fit in this kind of guild, you have two choices: one is be a real member of them, two is keep low tone and don’t say any word and conflict with other people. There are other bad guilds, though they are not good, the atmosphere is very good. If you want to fit it, you must turn a blind eye.

It is important to note that, the smart guild leader have a gang,don’tdon’t roll you initiatively. He will ask his men to provate you. Once you accelerate young, he comes out and uphold justice. So you can not brush him on NGA. You also need to observe the internal potential of all kinds of power division.

Which guilds are bad?
1. too many protection old members rules, such as TFWOW, old members only spend 30 gold to buy a suit, but new member can’t buy in half a year.
2. Excessive priority system. Have priority to tank, treatment. It is normal to do these during opening up wasteland, while after the killing the farm’s BOSS, it is too excessive.
3. excessive substitude systems. Except the reason of black hand, new comers can’t get any suit in a month. Just go and don’t need to say any words.
4. farm’s boss doesn’t allow you to join the copy.
5. too much ban of words.

Which guilds are good?
1. during opening the wasteland, having priority to tank and treatment. Everyone has duty to support opening wasteland.
2. observing new comes for substitute. If let you to come into copy and pick up the equipment other people don’t like, the guild is good.
3. don’t take you to wasteland, but take you to farm.

All in all, the more popular guild, the worse; more black hand’s guild, it is more harmonious. 

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Absolute Force Online : Weapon Pack Key Handout!Absolute Force Online : Weapon Pack Key Handout!

 

 

Absolute Force Online (AFO) successfully launched its Open Beta on Dec.19th. To reward all the players that love Shooting games and support AFO, Netdragon Websoft Inc. is giving away a Weapon Pack which can help you enjoy this game better. Get your item key now while supplies last!

The Open Beta Weapon Pack Includes:

  1. M4 (Stripe): The M4 5.56mm Carbine is heavily used by the U.S military. It is a gas-operated, air-cooled, magazine-fed, selective fire, shoulder-fired weapon with a telescoping stock.
  2. M1911: Specially designed for the United States Marine Corps, the Desert Warrior is a custom model M1911 pistol, which is a single-action, semi-automatic, magazine-fed, recoil-operated handgun. The features of excellent accuracy and extremely high reliability make this pistol a heroic weapon in any environment.
  3. M24 Grenade: The M24 Grenade was the standard hand grenade of the German Army from the end of World War I until the end of World War II. The very distinctive appearance led to its being called a `stick grenade`, or a `potato masher` in British Army slang, and is today one of the most easily recognized infantry weapons of the 20th century.

 

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A always…well, most of changes

 

I just searched “Nostalgic syndrome” on the website” and I would like to discuss this word in here.
Past is always better than present. I played a lot of games and paid a lot of attention on playing them. I also joined all kinds of game activities. From sports activities to paper game, so I understand it very much. Any change for a game is very bad, even though you only change a name. Humans like static state very much and hate changes. In most people’s mind, change is a bad thing, as it makes familiar things becomes strange, so a lot of peole don’t agree the good side of new things. It is also the same in wow and we must face it, Cataclysm is totally different than before. You can no longer waste your magic to treat without thinkging and make sure the group members’ life; 10 players and 25 players will not leave each other; hero copy no longer can A always…well, most of changes are positive, or we can say it makes games different than before and becomes more colorful.

History repeats continuously
I still remember when WLK came, all people complained the game was ruined and it was the end of wow, as a lot of things were changed. Therefore, a lot of opinions fulled of wow. DK was regarded the bug career which can ruined the whole game. If I sit down and make the memory deeper and longer, it seems that it was also the same when TBC opened. Well, I still remembered those complains. But in these years, wow still goes on well againest these anti-tunes. Everyone rewrites their stories in new expansion and complains again.

The declines of wow consciousness
Of course, those rumors still rings the alarm for wow. They states firmly: every change of BLZ, it makes the game closer to rubbish. A part of players, friends and their families will not buy this game. Soon wow will merge servers. Even some rumor says someone talked with business development of BLZ and said they fall in deep panic for the reducing of players. But all these words are nonsense. Every play who gets CTM finds the game is still full of fun and excitement. People who really enjoy the fun of game are those who still on line, not people who said how bad the game on forums everyday.

Past is past and nothing can “repeat” the past. Remember, the reason why most of people like the old expansion is not for the design, but the memory it left for us, so please be relax and regain yourself. You will find those memories will encourage you to fight more courage just like before.

 

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Along with a myriad of other enhancements

Along with a myriad of other enhancements to traditional MMO systems like combat and crafting, can require a bit of a learning curve for players who have cut their teeth on the traditional MMORPG model.  The basic elements of the game – WASD movement, talking to NPCs, fighting monsters – will be familiar to most, but understanding how ArenaNet wants you to play the game requires a bit of a paradigm shift.  If you’re continuously trying to find the next NPC questgiver while settling into a static skill rotation as you grind mobs, you’re probably not liking the game very much.  Guild Wars 2 requires, and in some cases, demands that you put aside your usual method of tackling PvE content and instead participate in regional events and explore Tyria to gain XP and rewards.

I mention the paradigm shift required by Guild Wars 2′s PvE because it is a stark counterpoint to the familiarity found in the game’s structured PvP.  Whereas the PvE areas, and to some extent, WvW combat require you to play the game differently than you would other MMOs, long-time player-vs-player enthusiasts will feel instantly at home in sPvP.  In sPvP, you don’t have to explore expansive regions in search of points of interest, cinematic vistas, and waypoints while completing tasks for renown NPCs, participating in events, and taking on skill challenges.  You just have to learn to play your class, understand the layout and mechanics of the game’s five sPvP maps, and coordinate your efforts with that of your team to punch other players in the face and control objectives.  It’s straightforward, crunchy, rinse-and-repeat PvP, with trappings that will be familiar to most players, but with enough depth and addictiveness to give it that one-more-match appeal.

Runewalker, the creators of Runes of Magic, is now working with Sony Online Entertainment to bring a new game, Dragon’s Prophet, to the world. In today’s Free Zone column, we speculate as to whether or not Runewalker can ‘hit another one out of the park’. Check it out before lending your voice to the conversation in the comments.

 

This former status, has contributed to my interest in Dragon’s Prophet. The IP is new and thus unrelated, but it’s from the same developer, Taiwan-based Runewaker. So, I wonder if the studio can follow up with a second success. As well, there’s a personal factor. I simply happen to like the concept, which is based on taming the great creatures to accompany and aid you on your adventures. So, any title featuring this element tends to grab a bit more of my attention than average.

 

Along with a myriad of other enhancements to traditional MMO systems like combat and crafting, can require a bit of a learning curve for players who have cut their teeth on the traditional MMORPG model.  The basic elements of the game – WASD movement, talking to NPCs, fighting monsters – will be familiar to most, but understanding how ArenaNet wants you to play the game requires a bit of a paradigm shift.  If you’re continuously trying to find the next NPC questgiver while settling into a static skill rotation as you grind mobs, you’re probably not liking the game very much.  Guild Wars 2 requires, and in some cases, demands that you put aside your usual method of tackling PvE content and instead participate in regional events and explore Tyria to gain XP and rewards.

I mention the paradigm shift required by Guild Wars 2′s PvE because it is a stark counterpoint to the familiarity found in the game’s structured PvP.  Whereas the PvE areas, and to some extent, WvW combat require you to play the game differently than you would other MMOs, long-time player-vs-player enthusiasts will feel instantly at home in sPvP.  In sPvP, you don’t have to explore expansive regions in search of points of interest, cinematic vistas, and waypoints while completing tasks for renown NPCs, participating in events, and taking on skill challenges.  You just have to learn to play your class, understand the layout and mechanics of the game’s five sPvP maps, and coordinate your efforts with that of your team to punch other players in the face and control objectives.  It’s straightforward, crunchy, rinse-and-repeat PvP, with trappings that will be familiar to most players, but with enough depth and addictiveness to give it that one-more-match appeal. 

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Chronicles of One Telaran : Infernal DawnChronicles of One Telaran : Infernal Dawn

 

 

Caedryn the Dwarf is still plugging away in Rift but with a whole new set of objectives with the arrival of the v1.8 “Infernal Dawn” update. See what he’s discovered and then leave your thoughts in the comments.
You know how it is. You’ve just closed down your fifth Rift of the day, battling insane gibbering sea creatures from the cold, icy depths of the black ocean, and you want to kick back a bit. To relax. To recuperate. Maybe watch the sun setting over a calm lake, the gentle, orange-limned ripples lapping the shore as you cast your line. And if this is what you’ve been thinking, (and let’s face it, who hasn’t?), then the Fishing skill is just for you.

 

 

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Guild Wars 2 : ‘Microtransactions Should Unite the Community’Guild Wars 2 : ‘Microtransactions Should Unite the Community’

 

In a new interview at PCGamer.com, Arena.Net’s Mike O’Brien kicks off a new discussion about the recently announced microtransactions in Guild Wars 2. In it O’Brien fleshes out a bit more of the design team’s philosophy: If players can spend time playing to get what they want, perfect. If players don’t have that kind of time but want those same things, they have microtransactions.

O’Brien acknowledges, however, that players will need convincing. “The reaction we expect from the world is scepticism. It should be that way because there are a lot of games out there that are doing really dicey things with microtransactions. We hold ourselves to high standards, and as we’ve tested things, we’ve put this stuff in front of our core beta test group and said, ‘you guys should be holding us to [those] high standards.’”

 

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The game with the best dragon

If issues one and two are any indication, I think “The Sword of Justice” series will be both a highly entertaining read and also a great medium for advancing the lore of the Diablo franchise. So on both counts I applaud Blizzard and DC Comics. My only worry is that with only 3 more issues it seems like there is a lot of ground to cover to bring this story to completion. Of course who is to say that the story of Tyrael’s sword will end with this comic series?  And of course there is always the impending release date announcement of a certain video game that is sure to be chalk full of lore goodies.

Once I got past the introductory camp phase and onto Old Tristram Road, it was clear that Jay’s tweet and the patch notes weren’t just hot air. This beta test that I could previously play by resting my head on one side of my keyboard and rolling my face to the other and back was actually demanding my attention. The trivial AI found in normal kept the mobs from attacking in any sort of coherant or threatening manner, but the damage output is clearly more dangerous.

e, even with my seasoned StarCraft 2 APM paying dividends in a swift and efficient striking of the Q key to consume a potion. Countless hardcore characters will weep and perish in similar unpredictable situations that different boss modifiers will throw them into, especially in later difficulties where rare packs can roll more than 1 modifier.

Structured PvP (sPvP) in Guild Wars 2 can be a freeing experience for the veteran MMO player. Compared to ArenaNet’s r/evolutionary vision for emergent and events-based gameplay in PvE and World-vs-World (WvW), the sPvP scenarios in Guild Wars 2 follow a more conventional design, which opens up a comfortable but still dynamic diversion for player-vs-player enthusiasts. On the one hand, ArenaNet has been lauded for its intention to shake up the traditional MMO mold as it relates to quest design and player participation in PvE areas. Rather than approaching Guild Wars 2 with the tried, true, and tired formula of centralized quest hubs and kill X, fetch Y activities, the Bellevue-based studio opted for a gameplay design based on dynamic content, wherein adventuring and advancement depend more upon tiered locational events than static quest givers. ArenaNet’s game also highly encourages open grouping, doing away with conventional mob tagging, and incentivizing player collaboration.

 

I’m not saying the fight is disappointing with any of the dragons.  I just feel the dragons should act more aggressively.  The game with the best dragon combat, for me, was Skyrim.  I know it’s not an MMO, and I know that its combat is very different.  But when a dragon takes to the skies and bombards me with fire and ice, I feel threatened.  While playing during the first press betas, I talked with some of the developers who also enjoyed Skyrim.  I’m not saying they need to do exactly what they saw there, but maybe expand upon those ideas.

The main reason I feel that this is an issue, is that ArenaNet has done a lot to make their MMO feel more like an action game.  The fights against lesser opponents have that action like feel with dodging.   But fighting against a dragon feels more like a more traditional MMO.  It breaks the flow the rest of the game tries to establish.

Now Dragons aren’t the only ones with this problem.  I feel giants also suffer.  A giant can take out half a group of people with one mighty blow, so I feel they translated its strength properly, but it follows a pattern with its attacks.  Giants also have a very limited number of attacks, so memorizing all of them is actually pretty easy.  I would love for the Giants to be revisited, and maybe gain a few more attacks.  I think it would be awesome to see a giant swing a dead tree round, or maybe picking up players and throwing them! 

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The Elder Scrolls Online : Why We Love DaedraThe Elder Scrolls Online : Why We Love Daedra

 

 

 

 

In our latest column devoted to The Elder Scrolls Online, we take a look at the Daedra, the perennial bad guys of the Elder Scrolls universe. See what we’ve got to say and then leave your thoughts in the comments.
There are a number of things to think about in this statement. The first is Molag Bal himself. The haunted house from Skyrim still scares the crap out of me. The prince of pure evil looks to play a big role in Elder Scrolls Online and honestly he is the perfect villain. Based on the lore, Molag Bal is also the creator of vampires which we know will also play a part in the game. So this adds up to both undead and daedric spawn of destruction. Some of the artwork shows this very fact coming to life. Also when we demoed the game we did a public dungeon called Crow’s Wood which had a few undead aspects to it. While there are a lot of monsters in the game, the idea of fighting daedra fueled undead is really pretty enticing to my sensibilities.

 

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This week we have a very special

Welcome to Kingsmouth…Welcome to Hell.”

Even the trailer is a tease, the footage is black and white and grainy. Oh Funcom, pull back the curtains already! We want to see!

Yesterday, EA presented its Winter Showcase in London, England. During the event, the Bioware team revealed a lot of exciting information about the PvP Warzones and Crafting for Star Wars: The Old Republic. Among other things revealed was the information that the PvP planet, Alderaan, will be an objectives-based 8v8 PvP mission to control the planet’s defenses. Rewards will come in the form of tokens and XP. SWTOR blog site, Darth Hater, has all the information.

As for crafting:

The developers also presented an overview of The Old Republic’s crafting system. BioWare announced they will use a Crew Skill crafting system, very similar to the one we speculated on in a recent podcast. Using their ship as a base of operations, players will be able to send their companions on crafting tasks, and particular companions excelling at specific duties.

This Crew Skill system will be divided into three majors groups: Gathering, Crafting, and Missions. We were given two examples for each major group: Gathering will be comprised of jobs like Bio Analysis and Slicing, Crafting includes Artificer and Bio Chem, and lastly Missions will involve activities such as Diplomacy and Treasure Hunting.If you are still finding a legit WoW Gold Seller which can offer you Cheap swtor Gold. You really need to check our company. Buy swtor  Gold from here can save your money a big time, as well as give you a chance to win Free swtor Gold.

 

Join us for this week’s The List as we share our picks for our favorite Diablo III classes (so far!).our prestigious company will fullfill any diablo 3 gold transaction with fast delivery,any fraudulent misrepresensation or fake statement will exterminated from our company,any customer who purchase D3 gold will obtain extra 5%-10% gold as the remuneration for frequently purchase

I outright dismissed this class when Diablo III was announced. I’m not into the whole Ace Ventura voodoo motif, so I was mostly turned off by the outward appearance of the class. However, having played alongside a friend of mine who mains a Witch Doctor, I’ve come to appreciate the serious variety in spell effects and functionality that the Witch Doctor brings. It’s a visually interesting class to behold and there are simply tons of options to choose from.  I’m definitely going to have to give this class a closer look.  Also, you can create a tower of zombies as a Witch Doctor. SOLD!

Read more of Michael Bitton’s The List: Favorite Diablo III Classes (So far!)

This week we have a very special Screenshot of the Week for you! MMORPG.com and Turbine have partnered on this week’s SOTW for a special LOTRO 5th anniversary edition with some awesome prizes.

If you haven’t participated in our Screenshot of the Week contest before, the instructions are pretty simple. All you need to do is post your very best screenshot of LOTRO (just one!) in the comments below and in reasonable dimensions (please don’t break the thread!).
Given the anniversary theme of this week’s contest, we’d like you to post a screenshot of your favorite memory from LOTRO and provide as detailed a description as you can (200 words tops, please!). While the screenshot ultimately matters, those with a great screenshot and a great story to go behind it will have even better chances at winning!The most competitive Price. By using a special price searching system to check the LOTRO Gold prices of our 150 major competitors.We are able to maintain the most competitive price for players to buy LOTRO gold,We guarantee 100% safe delivery method and take full responsibility for it, our company  have been completed thousands of transactions and meet over 1000 orders everyday, we successfully make all our customers delighted and satisfied.

 

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In the original Guild Wars

Just over two hundred years ago, the Jade Wind changed Cantha forever.After years of struggle, the Dragon Empire rose a new from the ashes of the devastation. To commemorate the rebirth of the Empire of the Dragon and the indomitable spirit of the Canthan people, the Dragon Festival is held every summer at Shing Jea Monastery.All travelers to Cantha are invited to partake in the games, festivities, and quests, or just enjoy the wonders of the season.This year’s festival runs from Thursday, June 28 to Sunday, July 1 and features a visit from the Emperor himself!

The 2012 Dragon Festival begins on Thursday, June 28th, 2012. Games and quests are available all weekend long, but missions and the finale occur on a set schedule. Missions are active for 30 minutes after the call to arms. Canthan Emperor Kisu has scheduled personal appearances every two hours, from 2:01 AM PST until 11:59 PM PST on Sunday, July 1st.

Here’s what you can expect to find at the Dragon Festival:

•     The Shing Jea Boardwalk: Boost your luck by playing to win on the Boardwalk, or take a different path and play to lose!

Rollerbeetle Racing: Visit the Rollerbeetle Racing Arena and enter your very own rollerbeetle racer into this game of high-speed insect action!

•     The Dragon Arena: Test your skill against other players in the Dragon Arena—it’s PvP with a Canthan twist!

•     Special Festival Quests and Events: Imperial Guard Hanso in the Shing Jea Monastery is the man to see for a variety of festive quests and events!

•     Victory Tokens: You’ll receive Victory Tokens while participating in festival activities, which can be redeemed for a variety of consumable items and special festival rewards!

•     Canthan Culture: Embark on festival quests that recreate important battles from Canthan history with the finest actors in the Empire.

•     Audience with the Emperor: On Sunday, July 1st, Emperor Kisu himself will appear every two hours in Shing Jea Monastery to start the final reenactment of the festival, which features master actors in traditional Canthan theater masks. If this historical reenactment is completed successfully, the Emperor will express his satisfaction with a generous gift to all those who have gathered 250 Victory Tokens during the festival. If the Emperor is not pleased, things will not go as well…

The Arena.Net blog has been updated with a new post by Content Designer Annie VanderMeer Mitsoda. In the new post, she goes into detail about how the team comes up with names for, well, everything in Tyria. It’s a great behind-the-scenes look at how lore is created for Guild Wars 2.One of the lore elements of the game that I find the most fascinating is the cultural evolution of charr names.We are a specialized, professional and reliable online supplier for guild wars  2 gold selling. We have been supplying fast and cheap guild wars  2  gold to our loyal and reliable customers for 7 years. If you want to buy guild wars  2  gold or get the latest news of cheap guild wars  2  gold, please come here. We provide not only the most

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In the original Guild Wars, the charr were brutish, savage zealots, and their names reflected this, echoing growls and roars – “Maim Deathrain” “Slaug Firehide” “Kaargoth Bloodclaw” and the like. 250 years later, the charr are the most technologically advanced race on Tyria, and their legions (though competitive as always) have fortified themselves into a far more organized and ranked force. Though the classic names are not wholly gone, most charr names have echoed this cultural change, drawing exhaustively from classic Roman influences – and not just classical names, such as Aestiva and Gracchus, but military sources as well! A ballista is a large siege weapon that was used by ancient Roman forces – but it’s also got a fantastic ring for a charr moniker. 

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