Excited to start your journey into TERA during our Open Beta Test this weekend? Wish you could show off your cool pre-order loot at the same time? Good news! We’ve made your pre-order bonus items redeemable in the Open Beta Test, so you can begin your TERA adventure with awesome equipment! With your exclusive jewelry and mount, your character will be decked out and ready for anything, whether itâ€™s exploring the deep woods of Fey Forest or conscripting guild members in Velika’s city center.all of the conditions , terms and conditions and everything that were contained inÂ tera power leveling package will accomodated when guest’s order finished,or the compensation directly propotionalÂ to unfinishd parts of package will replaced by new gears,or corresponding gold
Characters made by pre-order players will each receive:
- Level 10 City Wheel Earrings
- Increases defense and max HP.
- Level 35 Seren’s Sand Rings
- Increases attack and max MP.
- Exclusive Mount per Retailer
- En Masse Entertainment: White Stallion (seen in the image above)
- GameStop: Arcadian Dapple
- Best Buy: Blue Roan
- Amazon: Pinto
- Direct2Drive or Atari: Velkian Gray
- Origin: Chestnut Gelding
The following is a selection from the Press Release surrounding the court’s ruling that Bethesda (makers of Fallout 3 and The Elder Scrolls series) and ZeniMax Media have reclaimed sole rights to create a Fallout IP MMO.Â No longer will Interplay be able to create an online game based on the Fallout IP, as that right now exclusively lies in ZeniMax and Bethesda’s hands.Â Whether that means we’ll actually be seeing a Bethesda Fallout Online anytime real soon is another story, but come on… that’s kind of the point, right?
January 9, 2012 (Rockville, MD) â€“ZeniMaxÂ® Media Inc. today announced that a settlement had been reached in the lawsuit filed by its subsidiary, Bethesda SoftworksÂ®, against Interplay Entertainment Corporation in 2009, Bethesda Softworks LLC v Interplay Entertainment Corp., seeking cancellation of the license granted to Interplay to develop a massively multiplayer online game (MMO) based on the Fallout brand. Bethesda maintained in its complaint that Interplay had failed to meet the conditions for the license and the license was therefore of no continuing validity.
Under the terms of the settlement, the license granted to Interplay to develop the Fallout MMO is null and void, and all rights granted to Interplay to develop a Fallout MMO revert back to Bethesda, effective immediately. Interplay has no ongoing right to use the Fallout brand or any Fallout intellectual property for any game development. ZeniMax will pay Interplay $2 million as consideration in the settlement, each party will bear its own costs of the litigation, and Bethesda will continue to own all Fallout intellectual property rights. Interplay will be permitted to continue to sell the original Fallout Â®Tactics, FalloutÂ® and FalloutÂ® 2 PC games through December 2013, after which time all rights to market those games revert to and become the sole property of Bethesda. Under the original agreement pursuant to which Bethesda had acquired the Fallout property, Interplay was granted certain merchandising rights to sell those original Fallout games, but those merchandising rights will now expire on December 31, 2013.Â Â Â Â Â
Robert Altman, Chairman and CEO of ZeniMax, expressed satisfaction on behalf of the Company with the resolution of the two lawsuits saying, “While we strongly believe in the merits of our suits, we are pleased to avoid the distraction and expense of litigation while completely resolving all claims to the Fallout IP. Fallout is an important property of ZeniMax and we are now able to develop future Fallout titles for our fans without third party involvement or the overhang of others’ legal claims.”
The TERA NA site has been updated with the open beta and head start schedules so players can start making gaming plans. There will be a special beta event for pre-order customers with a general beta event for everyone.we have more than 5 years of experience and can easily pass that on to our customers.We provide the cheapestÂ tera Â gold all the servers and the first class service to our loyal and reliable customers. We have available stock ofÂ tera gold Â gold on most of the servers, so that we can do a really instant way of delivery. We understand what our buyers need so we offer an instant way of delivery
TERA is nearly here and we want you to join us. If you’ve pre-ordered your copy already, we have several opportunities for you to get into the game ahead of the rush: an early chance to reserve your favorite character name, as well as exclusive early starts on the Open Beta Test and the game’s launch!If you haven’t pre-ordered, don’t worry. You’re still welcome to join our Open Beta Test and be part of the action!
As part of this weekâ€™s The List, we took a look at five of the most awesome aspects of Star Wars: The Old Republic Update 1.2: Legacy. Today, weâ€™ll be taking a look at the opposite side of the coin and highlight a few of the worst aspects of the update.
BioWare has been aggressively courting both current and former subscribers with a number of initiatives, but the latest promotion was handled quite poorly. In order to celebrate the launch of Update 1.2: Legacy, BioWare announced that their most loyal subscribers would be awarded with 30 days of free game time for their dedication to the game. If this sounds like a great promotion itâ€™s because it is, in theory. The problem was that BioWare defined these most valued or loyal subscribers as players that had level 50 characters, dividing the community into the haves and have-nots.
The latest in the Final Fantasy XIV Producer’s Letter series has arrived. This time, the discussion revolves around the just-released v1.21 patch and job quests. As usual, the letter closes with the gargantuan list of things the team is working on as it prepares the v1.21a and v1.22 patches.
The team is ramping up the threat of the Seventh Umbral Era as the game moves towards the release of v2.0 later this year.
During recent beta events, a troubling lag issue cropped up for testers worried that their systems just might not be up to Guild Wars 2. That has been largely laid to rest. Check out what we discovered in our latest Guild Wars 2 column. Leave us your thoughts in the comments.
I spoke with a few of the developers during previous beta events, and it seemed like optimization was near the top of their list of â€œthings to doâ€. They are trying to make the game run properly on a number of different machines. This can be a tough task, but it involves allowing the graphics to be switched to a large variety of different settings, and also modeling both characters and environments to look amazing, yet easy to render at the same time.
Trust me, this is harder than it sounds. On a model, if you need to take out a few polygons, you better have an amazing texture in place to keep the model looking great. And thatâ€™s just a part of the battle!
The programmers have to do their part as well. What do the programmers do exactly? Iâ€™m not actually sure, Iâ€™m just a concept artist. I just paint pretty pictures. The point is that thereâ€™s a lot of work that goes into making the game work on a variety of different PCs, and ArenaNet is doing it. During the previous events, I took notes to compare how the game ran to measure ArenNets progress. Hereâ€™s what I came up with.
KingsIsle Entertainment’s Josef Hall writes this developer journal continuing his series that compares Shadowbane, his last project and Wizard 101, his current project. While there are many differences between the two, there are also similarities.
From Shadowbane to Wizard101 – the lessons I’ve learned developing two MMOs and spending nearly a decade in the online game space.
As the Senior Director of Software Engineering at KingsIsle Entertainment, the independent developer behind Wizard101, I have a lot to say about MMO technology (and game technology in general). Before I dive into those details, I wanted to focus on a few higher level lessons – the ones I consider most important to the success of a project. In this installment, I’ll cover the lessons we learned the hard way and the scars to show for it. I’ve divided them into three major areas: Vision and Focus, Quality and Polish, and Pushing Beyond Expectations.